AI Insights · Timothy · October 2021
Top 5 Geolocation Games on iOS in the US - Q3 2021
An overview of the performance of the top 5 geolocation games on iOS in the United States during the third quarter of 2021, based on Sensor Tower data.
During the third quarter of 2021, the top 5 geolocation games on iOS in the United States showcased varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Pokémon GO by Niantic, Inc. saw significant fluctuations in weekly revenue, peaking at around $5.8M in mid-July before gradually declining to approximately $2.1M by the end of September. Weekly downloads also experienced a decline from 150K at the start of the quarter to 109K by the end. Active users peaked at 9.3M in mid-July, followed by a decrease to about 8M by the end of September.
Jurassic World Alive from Jam City, Inc. maintained a relatively stable weekly revenue, ranging between $130K and $185K. Weekly downloads saw minor fluctuations, starting at 14K and ending at approximately 14.3K. Active users remained steady, averaging around 46K to 49K throughout the quarter.
The Walking Dead: Our World by Next Games had a more modest performance, with weekly revenue generally below $30K, peaking at $22.8K at the end of September. Downloads started at 1K and showed slight growth, ending at around 1.3K. Active users hovered around 7.9K to 8.8K throughout the quarter.
Harry Potter: Wizards Unite, also from Niantic, Inc., had relatively low weekly revenue, with a peak of $27.5K in mid-August. Downloads saw a moderate increase, starting at 2.9K and reaching 5K by the end of August, before declining to 2.9K in late September. Active users decreased from 69K at the start of the quarter to 51.5K by the end.
COIN: Always Be Earning by Xy Labs, Inc. experienced a rise in weekly revenue, peaking at $27.2K in early September. Downloads showed a significant increase, starting at 763 and reaching a peak of 3.6K in mid-September. Active users also saw growth, from 9K at the start of the quarter to 10.8K in mid-September, before dipping to 9.5K by the end.
For more detailed insights and data on app performance, visit Sensor Tower.